#pragma once 
#include "stdafx.h"

class Player{
public:
	StarSystem currentLocation;
	string currentCluster;
	int turns;

	Player(StarSystem& currentLocationP);
	void Teleport(string dest, int jumpType=1);	//unconditional teleport
	void Move(string dest);						//conditional teleport (see definition)
	void GetSystemDescription();				//display star system's description

};
